May 12, 2006, 01:52 PM // 13:52
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#3
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Woof said it pretty well. Ill just comment a little more
Basically you have a few choices. Communing, Rest and Channeling
Comm -> deals mostly with spirits
Resto -> Healing + spirits
Channel -> Lightning/nuke dmg
All 3 are surprisingly really really good.... Personally I play Resto because groups 9 times out of 10 needs healers. Ele's are common as are W and A's so most times this is what I use. Even in PVP its quite good.
I do find Channelling very fun though. And the spirits that Ritualists has at their disposal while not overpowered by any means are quite nice to have around. Shelter, Union, Pain, all of these are very good choices for a Rt starting out to play with.
When it comes to energy mgmt thats the thing that surprises me most. I carry NO energy management skills. Like seriously nothing.... but as Woof said, if you have a few spirits in your bar you get a ton of energy back just by casting a spirit. Which I know sort of doesn't make much sense but in practice its actually how it goes. It may take you 3-5 seconds to cast a spirit, and in that time you'll get back a good chunk of energy. Spirits almost cast "free" meaning by the time its laid down you already have the energy you spent on it back.
The biggest problem with spirits is its rechange time. most are 60 seconds, some are 45. The good thing is if you go spirit heavy you can use things like Ritual Lord or Soul Twisting and have the recharges reduced. I dont bother because I only have 2 spirits on my bar atm. Even then, one is 45 sec recharge and the other is 60... and I really don't find Im waiting around trying to cast them. I would prefer them to be faster for sure but for what my ritualist does its really fine....
So you have tons of choices (in my opinion thats why they are so good)... try them out and see what you like. Dont be too fast to give up. It takes a lot of time and patience to be good at ritualists... but imo they are worth it in the end.
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